Megaride

< about the project >

We developed a two-season runner game for Megamarket — first came the winter edition, and by summer, we launched a sunny reskin.

</ about the project >
< about the project >

We developed a two-season runner game for Megamarket — first came the winter edition, and by summer, we launched a sunny reskin.

</ about the project >

Megaride

Megaride
< task and solution >

Snowy tracks gave way to skateboards, bikes, and wakeboards; winter hats swapped for summer vibes and fun. The gameplay sticks to classic runner mechanics: control your character, collect coins, and climb the leaderboard.

Gamification helps engage new users, retain the old ones, and deliver joyful emotions. In winter, players spent an average of 12 minutes per session, with the most active ones playing for hours. The more coins you collect, the bigger your Megamarket promo code reward!

</ task and solution >

Type image caption here (optional)
Type image caption here (optional)

AWARDS
No items found.
No items found.
PROJECT TEAM
Head of design
Sergey Bortsov
Digital-producer
Antonina Ganicheva
Digital Producer
Polina Kremenets
UX/UI designer
Daria Shkola
Web Development
Salt&Pepper
Head of Copywriting
Natalie Bredikhina
Illustrator
Sofia Miroedova
Button Text